
Design and Evaluation Through the Looking Glass: Capability, Collaboration and Creativity
Purpose: Provocation, connection and learning
Wednesday 30 November – Friday 2 December
As 2022 comes to a close, we reflect on our experiences over the last 12 months - and years prior to that. We have seen examples of people pivoting to work in new and very creative ways, growth in capability and increased interest in collaborating across sectors. In line with our aim to explore the intersection of design and evaluation, the Design and Evaluation Special Interest Group brings you the 2022 Learning Sprint to explore these areas in new and different ways.
Brought to you by the AES Design and Evaluation Special Interest Group (SIG)
Wednesday 30 November
1.00 - 2.00pm Creative methods: PhotoVoice for participatory planning and evaluation Emma Thomas and Judy Gold
Designing or evaluating social change can be challenging! However by working with people creatively, it can help us to think about issues, and ways to address them, in different ways. PhotoVoice is a particularly useful approach to support participatory planning and evaluation processes. This simple yet creative method enables people to have ownership on what issues, solutions and changes are identified and how these are communicated. In this session, we will grab our cameras (phones, ipads or other photo taking device) and have a play using the PhotoVoice technique using whatever is around us. We will share experiences using this method and discuss how and when this method might be useful in your evaluation practice.
4.00 - 5.00pm Real-time evaluation to design: Our journey Samiha Barkat
Launch Housing is going through a journey to establish a real-time evaluation to design approach. Sam will outline what Launch Housing is doing - what works well, what needs to change and how their impact work is directly informing program design and advocacy. This evaluation approach will offer Launch Housing clients more client-centred services, while supporting tailoring of programs and government advocacy.
Thursday 1 December
1.00 - 2.00pm How Might We Evaluate Co-Design Capabilities and Conditions? Emma Blomkamp
Throughout the private, public and community sectors, people are increasingly adopting human-centred design. Many individuals and organisations are going further and trying to embed co-design into their ways of working. But how do we know if these efforts are effective or worthwhile? Evaluating the conditions and capabilities for co-design is challenging, especially when shared definitions are lacking and examples of genuine power-sharing for creative problem-solving are hard to come by.
In this interactive seminar, Emma Blomkamp will share her learnings from leading, researching and evaluating co-design capability building initiatives in the public and not-for-profit sectors in Australia and Aotearoa New Zealand. Emma will invite attendees to test a new co-design maturity model that integrates concepts from her previous work and builds on frameworks from other leading practitioners of design and innovation.
4.00 - 5.00pm Are video games effective tools? Nico King
How can video games be used to solve real-world problems and how do we know they are effective? In this presentation, Nico will discuss the basics of serious game design and how they can be used to solve targeted problems across education, healthcare, and social change. As digital experiences, video games are easy to distribute, reproducible, and have a huge capacity for capturing rich data that can form part of the evaluation process.
Friday 2 December
1.00 - 2.00pm Systems thinking and creativity in the policy process? Luke Craven
Systems thinking has a significant role to play in ensuring more efficient and effective public policy. While term might be well known, its practical application and utility is less well understood. In this session, Luke will explore how systems thinking can support the integration of design and evaluation in the policy process, outline examples of how to structure partnerships to support continuous learning and improvement and provide his reflections on opportunities for creativity and innovation given the increased push for a focus on community voice, participation and co-design in policy processes.


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